How to start any game well: take the centre, develop your knights and bishops, castle early, and don't bring the queen out too soon. Includes the Scholar's Mate and how to stop it. This is a strategy course with 2 lessons and 8 interactive exercises, suited to players rated around 650 (beginners). Every exercise is played on a real board with feedback after each move, there is nothing to install, and it is free.
Stalemate and other draws – Stalemate turns a won game into a draw, and it can also save a lost one. Learn to spot it, to avoid it when you are winning, to use it when you are losing, and the other ways a game is drawn.
Scholar's mate and quick traps – The fast checkmates and traps that beginners meet in their first games: Fool's mate, Scholar's mate, the early queen, the knight jump to g5 and the Fried Liver. Learn to stop each one, and how to punish it.