Endgame 6: Bishops and knights

The wrong bishop, bishop and pawn wins, knight against pawn and the two-bishop mate. This is an endgame course with 6 lessons and 38 interactive exercises, suited to players rated around 1600 (club players). Every exercise is played on a real board with feedback after each move, there is nothing to install, and it is free.

Lessons in Endgame 6: Bishops and knights

  1. The wrong bishop – Bishop and rook's pawn cannot win if the bishop does not control the queening corner and the defending king gets there.
  2. Bishop and pawn win – With the right bishop, or with the enemy king kept away, bishop and pawn win. Every tempo matters.
  3. Knight against pawn – A knight stops a pawn if it gets in front of it in time; one wrong knight move and the pawn queens.
  4. Two bishops mate – Side by side, two bishops build a wall; with your king's help the enemy king is pushed into a corner.
  5. Minor pieces in the endgame – Bishops and knights in the endgame: dominate, trap and promote.
  6. Pawn endings in practice – Pawn endings from games: count tempi, use the opposition, make a passed pawn.

All chess courses