Pawn endings in practice is lesson 6 of 6 in Endgame 6: Bishops and knights, an endgame course suited to players rated around 1600 (club players). Pawn endings from games: count tempi, use the opposition, make a passed pawn. It has 8 interactive exercises: 8 calculated lines from real positions. You play every move on a board and get feedback straight away. The lesson is free.
What you practise
White to move and win. (4 positions)
Black to move and win. (4 positions)
Worked examples
White to move and win. 1.a8=Q g1=Q 2.Qg8+ Kf5 3.Qxg1. The king had to move, and the queen behind it was lost. You win the queen on g1 and come out 9 points ahead.
Black to move and win. 1...a3 2.h6 a2 3.h7 a1=Q+. Nothing could stop the pawn. You come out 8 points ahead in material.