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Move labels explained - from Brilliant to Blunder

What Brilliant, Great, Best, Excellent, Good, Inaccuracy, Mistake and Blunder mean in a game review, and how a brilliant sacrifice is judged.

When you open a game review, every move gets a label: Best, Good, Inaccuracy, Blunder and so on. The labels are a quick way to see where the game was decided, but they are only useful if you know what they measure. This article explains each label, how a review decides between them, and why a "Brilliant" move is much more than a move that wins.

What the labels measure

A game review analyses every position with a chess engine and compares the move you played with the best move it found. The key question for each move is: how much did this move change your chances?

That change can be measured in pawns (centipawns) or, more usefully, in expected score: the share of points a player can expect from the position, from 0% (lost) to 100% (won). Expected score matters because the same loss in pawns can mean very different things:

So reviews usually judge moves by how much winning chance was lost, not by raw pawns. The chessGM game review works on the same principle and adds a coach's explanation for the key moments, so you see why a move earned its label.

The positive labels

Best

The move the engine considers strongest in the position, or one so close to it that the difference is negligible. Many positions have several moves that are practically equal; any of them can be marked Best.

Excellent

A move that is almost as good as the best one. You lost a tiny fraction of your winning chances, too little to affect the result. Strong players' games are full of Excellent moves.

Good

A sound move that keeps the position roughly where it was but is noticeably weaker than the best. It does not damage your game, but there was something better available.

Great

A Great move is a strong move that was hard to find, usually because it was the only move, or one of very few, that kept your advantage or saved the position. If every other reasonable move would have lost ground and you found the one that did not, that deserves more credit than Best. Typical examples are a quiet defensive move that refutes an attack, or the only move that holds a difficult endgame.

Brilliant

The rarest label. A Brilliant move is usually a sound sacrifice: you give up material, the move is among the best in the position, and it was not obvious. All three conditions matter, and the next section explains them in more detail.

The negative labels

Inaccuracy

A move that loses a small but real share of your chances. Your position gets worse, but usually not enough to change the expected result. One inaccuracy rarely decides a game. Several in a row often do.

Mistake

A move that gives away a significant part of your advantage, for example turning a clearly better position into an equal one, or an equal position into a clearly worse one. Mistakes are often positional (a bad trade, a weakened king, a misplaced piece) or tactical oversights that cost a pawn or the initiative.

Blunder

A move that changes the likely result of the game: a winning position becomes drawn or lost, or a drawn position becomes lost. Hanging a piece, missing a mate, or walking into a mating attack are typical blunders.

Note the asymmetry. If you are already completely lost, a move that loses another pawn may not be labelled a Blunder, because your chances were already close to zero. The labels measure how much the move changed the game, not how bad it looks.

How a brilliant sacrifice is judged

Players love Brilliant moves, so it is worth understanding what earns one. A good review asks several questions.

1. Was material given up? The move must offer or leave material that the opponent can take: a piece, the exchange, or occasionally a pawn in a striking way. A quiet move, however strong, is not a sacrifice. Trading a knight for a knight is not a sacrifice either.

2. Is the sacrifice sound? The move must be among the best moves in the position. A sacrifice that the opponent can accept and then win with is not brilliant. It is a blunder, however spectacular it looks. This is why reviews check the sacrifice against the engine's evaluation, not just whether you won the game.

3. Was it hard to see? A recapture or a sacrifice that wins immediately with a one-move mate is strong but not remarkable. Brilliant moves usually look risky at first glance and only work because of a deeper idea.

4. Was your position not already completely winning? If you are a queen up, sacrificing a rook for a quicker mate is pleasant, but many reviews do not give Brilliant for moves in positions that were already decided.

A classic example

The black bishop pins the knight on f3 to the queen. White plays 5.Nxe5!, apparently dropping the queen. If Black accepts with 5...Bxd1, White mates: 6.Bxf7+ Ke7 7.Nd5#.

If Black does not take the queen, for example 5...dxe5 6.Qxg4, White has simply won a pawn. So the sacrifice is sound, it is the best move, and it looks impossible at first glance because it hangs the queen. That combination of conditions is what a Brilliant label rewards. This pattern is known as Legal's mate.

Now imagine the same sacrifice where Black has an extra defender covering d5. Then 5.Nxe5 would just lose material. The move would look identical, but the review would label it a Mistake or Blunder, because the idea does not work.

Other labels you may see

How to use labels in your review

The labels are shorthand for one idea: how much each move changed the game. Read them that way and the review becomes a map of exactly where your result was won or lost.

Published 2026-11-01 · 22Softwares

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