Deflection, part 2 is lesson 3 of 9 in Deflection and decoy, a tactics course suited to players rated around 1400 (club players). A defender with an important job can be dragged away: give it something it must take or block, and the square it guarded is yours. More positions, a little harder. It has 7 interactive exercises: 7 calculated lines from real positions. You play every move on a board and get feedback straight away. The lesson is free.
What you practise
Black to move: mate in 2.
White to move: deflect a defender and win. (4 positions)
White to move: mate in 2.
Black to move: deflect a defender and win.
Worked examples
Black to move: mate in 2. 1...Qxb1+ 2.Bc1 Bc3#. The bishop on d2 was forced away and could no longer guard c3. Mate in 2.
White to move: deflect a defender and win. 1.Qc6+ Qd7 2.Qxa8+. The queen on d8 was forced away and could no longer guard a8. You win the rook on a8 and come out 5 points ahead.