Drag defenders away from their duties, lure pieces onto fatal squares, remove the defender and exploit overloaded pieces. This is a tactics course with 9 lessons and 60 interactive exercises, suited to players rated around 1400 (club players). Every exercise is played on a real board with feedback after each move, there is nothing to install, and it is free.
Lessons in Deflection and decoy
Removing the defender – If a piece or a square is guarded only once, take the guard and it falls.
Deflection – A defender with an important job can be dragged away: give it something it must take or block, and the square it guarded is yours.
Deflection, part 2 – A defender with an important job can be dragged away: give it something it must take or block, and the square it guarded is yours. More positions, a little harder.
Removing the defender, part 2 – If a piece or a square is guarded only once, take the guard and it falls. More positions, a little harder.
Decoys – A decoy sacrifice drags a piece, usually the king, onto a square where a check, a fork or mate is waiting.
Removing the defender, part 3 – If a piece or a square is guarded only once, take the guard and it falls. More positions, a little harder.
Overloading – An overloaded piece has two jobs at once. Make it do one of them, and the other is left undone.
Decoys, part 2 – A decoy sacrifice drags a piece, usually the king, onto a square where a check, a fork or mate is waiting. More positions, a little harder.
Decoys, part 3 – A decoy sacrifice drags a piece, usually the king, onto a square where a check, a fork or mate is waiting. More positions, a little harder.
Next steps
Pins and skewers – Pin a piece to its king or to something bigger and win it; skewer the king or the queen and take what stands behind.