Skewers, part 3 is lesson 7 of 8 in Pins and skewers, a tactics course suited to players rated around 1400 (club players). A skewer is a pin turned round: attack the more valuable piece, and when it steps aside, take what stood behind it. More positions, a little harder. It has 7 interactive exercises: 7 calculated lines from real positions. You play every move on a board and get feedback straight away. The lesson is free.
What you practise
Black to move: win material with a skewer. (3 positions)
White to move: win material with a skewer. (4 positions)
Worked examples
Black to move: win material with a skewer. 1...Rd7+ 2.Kc4 Rxd2 3.Rxd2 Bxd2. The rook on d7 hit the king; when it stepped aside, the knight on d2 behind it fell. You win the rook on d2 and come out 3 points ahead.
Black to move: win material with a skewer. 1...Rxa1 2.Kxa1 Ra6+ 3.Kb2 Ra2+ 4.Kc1 Rxf2. The rook on a2 hit the king; when it stepped aside, the bishop on f2 behind it fell. You win the rook on a1 and come out 3 points ahead.