Pins against the king, part 3 is lesson 8 of 8 in Pins and skewers, a tactics course suited to players rated around 1400 (club players). A piece pinned to its king cannot move at all. Pile up on it, or attack it with a pawn, and it falls. More positions, a little harder. It has 7 interactive exercises: 7 calculated lines from real positions. You play every move on a board and get feedback straight away. The lesson is free.
What you practise
Black to move: use a pin to win material. (4 positions)
White to move: use a pin to win material. (3 positions)
Worked examples
Black to move: use a pin to win material. 1...Qxg2+ 2.Qxg2 Rxd2 3.Qxg8+ Bxg8. The queen on g2 was pinned to the king by the rook on g8 and could not get away. You come out 3 points ahead in material.
Black to move: use a pin to win material. 1...Re2+ 2.Kf6 Rf2 3.Ke5 Rxf5+. The knight on f5 was pinned to the king by the rook on f2 and could not get away. You win the knight on f5 and come out 3 points ahead.