Pawn races is lesson 1 of 6 in Endgame 3: Pawn races and breakthroughs, an endgame course suited to players rated around 1000 (improving players). Both sides have a passed pawn: count who queens first, and whether the new queen stops the other pawn. It has 7 interactive exercises: 7 calculated lines from real positions. You play every move on a board and get feedback straight away. The lesson is free.
What you practise
White to move and win. (4 positions)
Black to move and win. (3 positions)
Worked examples
White to move and win. 1.a7 Kd4 2.a8=Q. You queened first, and the opponent's pawn is too slow. This is a won endgame (checked with endgame tables). After Kb2 the win would be gone.
Black to move and win. 1...g2 2.Kb7 g1=Q. You queened first, and the opponent's pawn is too slow. This is a won endgame (checked with endgame tables). After Kd2 the win would be gone.