King and pawn against king and pawn is lesson 4 of 6 in Endgame 3: Pawn races and breakthroughs, an endgame course suited to players rated around 1000 (improving players). With one pawn each, every tempo counts: often a single king move wins. It has 7 interactive exercises: 7 calculated lines from real positions. You play every move on a board and get feedback straight away. The lesson is free.
What you practise
White to move and win. (4 positions)
Black to move and win. (3 positions)
Worked examples
White to move and win. 1.Kd4 f3 2.Ke3 f2 3.Kxf2. Only Kd4 wins: your king gains the decisive tempo. This is a won endgame (checked with endgame tables). After Kd5 the win would be gone.
Black to move and win. 1...Ka5 2.Kg3 b5 3.Kf4 b4 4.Ke4 Ka4. Only Ka5 wins: your king gains the decisive tempo. This is a won endgame (checked with endgame tables). After Kc6 the win would be gone.