Catch the pawn is lesson 6 of 7 in Endgame 1: Basic mates and running pawns, an endgame course suited to players rated around 600 (beginners). Defending against a runner: step into the square of the pawn at once. It has 6 interactive exercises: 6 calculated lines from real positions. You play every move on a board and get feedback straight away. The lesson is free.
What you practise
Black to move: hold the draw. (3 positions)
White to move: hold the draw. (3 positions)
Worked examples
Black to move: hold the draw. 1...Ke5 2.h6 Kf6 3.h7 Kg7 4.Kc6 Kxh7. Ke5 stepped into the square of the pawn in time. This is a draw (checked with endgame tables). After Kd4 the position would be lost.
White to move: hold the draw. 1.Ke4 b3 2.Kd3 b2 3.Kc2 Kb7 4.Kxb2. Ke4 stepped into the square of the pawn in time. This is a draw (checked with endgame tables). After Ke5 the position would be lost.