Four Pawns Attack is variation 4 of 6 in the King's Indian Defence course, a advanced opening course for Black (ECO E77). It runs 24 moves and begins 1. d4 Nf6 2. c4 g6 3. Nc3 Bg7 4. e4 d6 …. White builds the biggest centre possible with f4. Black must hit it at once with ...c5 and ...e6, open the e-file and use the long diagonal before White's pawns roll forward. In the lesson every move is explained on a board and then drilled; it is free.
Move by move
1. d4 – White occupies the centre.
1... Nf6 – Develops and controls e4.
2. c4 – Gains space.
2... g6 – Prepares ...Bg7.
3. Nc3 – Develops and supports e4.
3... Bg7 – Fianchettoes.
4. e4 – Builds the centre.
4... d6 – Prepares central counterplay.
5. f4 – The Four Pawns Attack: maximum space, threatening e5 to kick the f6 knight.
5... O-O – Castles first; e5 is not dangerous yet because ...dxe5 fxe5 Nfd7 hits the pawn.
6. Nf3 – Develops and supports e5.
6... c5 – The best answer: hits d4 at once before White's centre can be consolidated.
7. d5 – Gains space and keeps the centre closed.
7... e6 – Attacks d5 and opens the e-file for the rook.
8. Be2 – Develops and prepares to castle; the e4-e5 push may come later.
8... exd5 – Opens the e-file; Black wants to hit e4 and e5 down it.
The lesson goes on for 8 more moves, each with its explanation.