3...Bb4 4.Nd5: the jump to d5

3...Bb4 4.Nd5: the jump to d5 is variation 6 of 6 in the Four Knights Game course, a intermediate opening course for White (ECO C46). It runs 20 moves and begins 1. e4 e5 2. Nf3 Nc6 3. Nc3 Bb4 4. Nd5 Nf6 …. Black develops the bishop with 3...Bb4. White jumps to d5, wins the two bishops and strikes in the centre with d4. After the queen trade White has the bishops, and Black's king cannot castle. In the lesson every move is explained on a board and then drilled; it is free.

Move by move

The lesson goes on for 4 more moves, each with its explanation.

More in Four Knights Game