King's Gambit Accepted: Bishop's Gambit, Grimm Attack is a chess opening with the ECO code C33, part of the King's Gambit Accepted family. It goes 1. e4 e5 2. f4 exf4 3. Bc4 Qh4+ 4. Kf1 g5 5. Nc3 Bg7 6. d4 d6 7. e5. White opens with 1. e4 (the king's pawn) and Black answers 1... e5. After 13 moves it is Black to move. After the last move Black is a pawn ahead in material. The lesson on the board explains every move of the line and lets you play it yourself; it is free.
The moves
1. e4 – White plays the pawn to e4
1... e5 – Black plays the pawn to e5
2. f4 – White plays the pawn to f4
2... exf4 – Black captures on f4 with the e-pawn
3. Bc4 – White plays the bishop to c4
3... Qh4+ – Black plays the queen to h4, giving check
4. Kf1 – White plays the king to f1
4... g5 – Black plays the pawn to g5
5. Nc3 – White plays the knight to c3
5... Bg7 – Black plays the bishop to g7
6. d4 – White plays the pawn to d4
6... d6 – Black plays the pawn to d6
The line goes on for 1 more moves; the lesson shows them all.
About the King's Gambit Accepted
After 1.e4 e5 2.f4, Black takes the pawn with 2...exf4. The game turns wild: White wants a big centre and an attack on f7.
White plays Nf3, d4 and Bc4, then opens the f-file to attack f7.
Black can hold the pawn with ...g5 or give it back with ...d5 for easy development.
Watch the e1-h4 diagonal: ...Qh4+ can be a dangerous check against White's king.