Blackmar-Diemer Gambit: von Popiel Gambit, Zilbermints Variation
Blackmar-Diemer Gambit: von Popiel Gambit, Zilbermints Variation is a chess opening with the ECO code D00, part of the Blackmar-Diemer Gambit family. It goes 1. d4 d5 2. e4 dxe4 3. Nc3 Nf6 4. Bg5 Bf5 5. Bxf6 exf6 6. g4 Bg6 7. Qe2 Bb4 8. Qb5+. White opens with 1. d4 (the queen's pawn) and Black answers 1... d5. After 15 moves it is Black to move. After the last move Black is a pawn ahead in material. The lesson on the board explains every move of the line and lets you play it yourself; it is free.
The moves
1. d4 – White plays the pawn to d4
1... d5 – Black plays the pawn to d5
2. e4 – White plays the pawn to e4
2... dxe4 – Black captures on e4 with the d-pawn
3. Nc3 – White plays the knight to c3
3... Nf6 – Black plays the knight to f6
4. Bg5 – White plays the bishop to g5
4... Bf5 – Black plays the bishop to f5
5. Bxf6 – White takes on f6 with the bishop
5... exf6 – Black captures on f6 with the e-pawn
6. g4 – White plays the pawn to g4
6... Bg6 – Black plays the bishop to g6
The line goes on for 3 more moves; the lesson shows them all.
About the Blackmar-Diemer Gambit
White plays 1.d4 d5 2.e4, offering a pawn for quick development and attack. It is a sharp, risky gambit loved by club players.
The main idea is Nc3 and f3 to open the f-file.
White aims Bd3, Qe1-h4 and Bg5 at Black's king.
Black can return the pawn or keep it and defend calmly.