Pins is lesson 5 of 8 in Real-game tactics 3: Discovered attacks, deflection and decoys, a tactics course suited to players rated around 1000 (improving players). A pinned piece cannot move without exposing something more valuable behind it. Attack it again, or win what it guards. It has 7 interactive exercises: 7 calculated lines from real positions. You play every move on a board and get feedback straight away. The lesson is free.
What you practise
Black to move: use a pin to win material. (5 positions)
White to move: use a pin to win material. (2 positions)
Worked examples
Black to move: use a pin to win material. 1...Bb4 2.Nb1 Bxd2+. The queen could not move away: it was pinned to the king. You come out 6 points ahead in material.
Black to move: use a pin to win material. 1...Bf5 2.Bg3 Bxd3+. The knight could not move away: it was pinned to the king. You win the knight on d3 and come out 3 points ahead.
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