Saving defence is lesson 3 of 9 in Real-game tactics 10: Grandmaster calculation, a tactics course suited to players rated around 2400 (advanced players). Sometimes the best result is a draw. Find the only move that holds; the natural moves lose. It has 7 interactive exercises: 7 calculated lines from real positions. You play every move on a board and get feedback straight away. The lesson is free.
What you practise
White to move: hold the draw. (7 positions)
Worked examples
White to move: hold the draw. 1.Qg4 Qxg4+ 2.Kxg4 Rd4+ 3.Kh3. Qg4 was the only move that holds. The game is saved. After Qxc5 the position would be lost.
White to move: hold the draw. 1.Qxf7+ Kh6 2.Qxh7+ Kxg5 3.Qxe7+ Kh6 4.Qh4+ Kg7 5.Qe7+ Kg8 6.Qe6+. Qxf7+ was the only move that holds. The game is saved. After Qe5+ the position would be lost.
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